Campagna |
---|
IE IFdON THoT LAdW LGDS RdDF SiSR DID LEAT Libertà RdN UIO SdF |
Era |
Ede Ep Gg - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Those mermen who master the art of javelinry can become nearly as effective as an archer - though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim.
Avanza da: | Fante nereide |
---|---|
Avanza come: | |
Costo: | 48 |
PF: | 55 |
Movimento: | 6 |
PE: | 150 |
Level: | 3 |
Allineamento: | legale |
ID | Merman Javelineer |
Abilità: |
arpione perfora | 8 - 2 ravvicinato | ||
arpione perfora | 10 - 4 a distanza |
Resistenze: | |
---|---|
lama | 0% |
perfora | 0% |
impatto | 0% |
fuoco | 0% |
freddo | 20% |
esoterico | 0% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Abisso | 99 | 20% |
Acque basse | 1 | 60% |
Acque profonde | 1 | 50% |
Campo di funghi | 3 | 20% |
Caverna | 3 | 20% |
Colline | 5 | 30% |
Foresta | 5 | 30% |
Montagne | 99 | 20% |
Neve | 2 | 30% |
Palude | 1 | 60% |
Parete di caverna | 99 | 20% |
Prateria | 2 | 30% |
Sabbia | 2 | 30% |
Villaggio | 1 | 40% |